The Prison

PC | 2021 | Unreal Engine

A third person action adventure experiment, with focus on exploration, puzzle solving and combat design

Set in a post-apocalyptic world overtaken by a zombie infection, our stranded protagonist must reach the watchtower of a nearby prison to contact with their missed group.

I want to achieve an overall TLOU-like look, both in terms of theme and gameplay. These include a similar character controller and locomotion, supplies gathering mechanic, enemy behaviour and focus on stealth combat, among other features.

Special emphasis will be placed on keeping a cohesive narrative thread while telling the past of the place, through collectibles and environmental storytelling.





  • Genre: Third Person Action Adventure
  • Engine: Unreal Engine
  • Duration: 1 month
  • What did I do: Concept, 2D Layout, Blockout

Gallery


Puzzle & Combat


The core concept of the first beat revolves around the puzzle dynamic to move a rolling object and use it as a way to reach the highground. The catch is that and the element and the objective are separated by a roll-up shutter door.

This door can be actioned by a button. However, for it to work, the player must go down to the garage and turn on a generator. It won't be that easy, as they will have to fight his way through infected lurking down there.

In contrast to the upper floor, the garage is a dark, highly interconnected combat area. It features normal type infected, 2 of them static and 3 others that move following a pre-established path.

A gameplay detail is that, regardless of the style (stealth or aggressive) chosen for this encounter, turning on the generator will make a noise that will alert the infected still alive.